The Basics of Web-Based Experience Planning
David King
Digital Branch and Services Manager
Topeka & Shawnee County Public Library
Examples of bad experiences
Goal is to introduce experience planning
User Experience Design
Jessee James Garrett–The Elements of User Experience
5 elements
1. Strategy
2. Scope
3. Structure
4. Skeleton
5. Surface
Strategy= planning
Scope= figuring out what’s needed and who will do the work
Structure= fill in the details
Skeleton= an outline of the site
Surface= visual design
Experience economy
-called a lot of things right now
-experience planning, experience architecting, digital experience planning
Cold Stone Creamery does not sell ice cream
They sell the ice cream experience
Build a bear does not sell bears
They sell the continuing experience with the bear
How?
1. ask–what experiences do you want the user to have
2. save the user extra steps
3. find trigger points–one or two things that are really important to the user
4. improve the dinosaurs–find something that has not changed in a long time and make it different
5. map a journey–get in the customer’s head
6. merit badging–people are collecting experiences rather than things
7. focusesd design
Ask you patrons:
what types of info they want
what sites they visit regularly
what do you like and not like on our website
Ask staff:
what do they want to see changed
what is not there that need to be there
be aware that some staff will use the site differently than library customers
No extra steps:
What extra steps exist on your website?
references book “Don’t make me think?”
library services: library card applications, ILL forms, catalog searching
Trigger points
ask customers what ticks you off about our site
Find stuff that hasn’t changed
“we’ve always done it that way”
Map a journey
Does the journey start at the door of the library?
Does the journey start at the main page of a website?
Merit Badging
make a game? extra credit opportunities?
Focused design
Remove distrations
consistent look and feel
PRETEND YOU ARE A PATRON