Crisis Averted

I did not blog the last session.  I looked into my briefcase to find my power cord for my laptop, and it was missing.  In a fitful sweat, I ran upstairs to see if the cord and was in my room.  Fortunately it was, as I had apparently taken it out when trying to lighten... Continue Reading →

CIL2007 Keynote Session

Web 2.0 and What it means to librariesLee Rainie, Director of Pew Internet & American Life ProjectLee notes that he "adores librarians."Web 2.0 is the web as a platform.6 Hallmarks of the the Web 2.0 that matter to librariesThe internet has become the computerThe number of people who access the Internet at libraries has doubled... Continue Reading →

On video games and libraries

I've been working a lot lately about how to incorporate some to the concepts of video games into new and existing library services and resources.  I've written before about how games make you learn by doing, and I've pointed to how specific games teach the player how to play the game.  I've been doing quite... Continue Reading →

Performancing is now ScribeFire

I was looking for some Firefox extensions this morning and noticed that Performancing has changed to ScribeFire.  "ScribeFire (previously Performancing for Firefox) is a full-featuredblog editor that integrates with your browser and lets you easily postto your blog. You can drag and drop formatted text from pages you arebrowsing, take notes, and post to your... Continue Reading →

Top 25 PS2 games of all time

Looking for a good game to play?  Can't quite pony up the money for a next-gen (now current gen) console?  Then you might look at IGN's Top 25 Playstation 2 Games of All Time.  The list is being gradually released this week, so check IGN for updates. I'm currently playing number 22 on the list,... Continue Reading →

Virtual Learning Commons

George Siemens, the keynote speaker yesterday at ODCE, mentioned an open source social networking project yesterday.  I did not catch the name, but I did get a chance to ask him this morning.  The project is called the Virtual Learning Commons. The Virtual Learning Commons (VLC) is a web-based environment that combines a content management... Continue Reading →

ODCE: Accelerating Change in Scholarly Communication

Accelerating Change in Scholarly CommunicationThis morning I attended an interactive discussion of the changes in scholarly communication.  The disucssion revolved around open access and digital repository initiatives.  Faculty, librarians, and instructional technologists/support persons attended and provide insight into the discussion.   The presenters took notes on flip charts of all the discussion, which they will compile... Continue Reading →

ODCE: Murder on Grimm Isle

Murder on Grimm Isle:  The Design of a Game-Based Learning Environment Michele Dickey, Associate Professor / Miami University What to borrow from game desingWhy borrow from game designChallenges of What to borrow from game designPerspectiveGod's eye vs. first personNarrativeThe quest--frameworkspatial vs. linearInteractivityThis is important in bringing the player into the game environmentWhy Borrow form game... Continue Reading →

ODCE: New Intersections for Student Engagement

New Intersections for Students Engagement:  Leveraging Learning Cultures with Multimedia TechnologiesKathy Webb and Tingting Lu, The Ohio State University LibrariesWhy a student learning culture in the library?points to OCLC College Students' Perceptions of Libraries and Information Resourcesalso College Learning for the New Global Century (pdf)Traditional library service promotes a 1:1 potential for learningLibrarian behind the... Continue Reading →

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