The Federation of American Scientists have published a report on educational games. The report finds that:
- Many video games require players to master skills in demand by todayâ€™s employers.
- There are several attributes of games that would be useful for application in learning.
- There are differences between games for education and games for entertainment.
- A robust program of research and experimentation is needed to enhance development of educational games by stimulating transfer of the art and technologies of video games to education and learning systems.
- High development costs in an uncertain market for educational innovations make developing complex high-production learning games too risky for video game and educational materials industries.
- Several barriers inhibit the markets for education games.
- Educational institutions need to transform organizational systems and instructional practices to take greater advantage of new technology, including educational games.
- Outcome data from large-scale evaluations of educational games are needed to demonstrate that these technologies are equal to or offer comparative advantage vs. conventional instruction methods.