Archive for March 31st, 2008

As video games become more and more complex, it can become even more difficult to finish games. Also, with so many great titles available to play, it’s very easily to get distracted and buy other games before finishing the one you’re playing. 1UP.com asks Why Don’t People Finish Games Any More and Kotaku asks if gamers finish every game they buy.

The 1Up article addresses several reasons for why people don’t finish games:

  • Time: The same gamers who grew up during the Nintendo era no longer has extensive amounts of free time to play games. In other words, “the rent has to be paid and the baby has to be changed.”
  • Money: Those same gamers can afford to buy more games, so they’re likely to buy additional games before they finish the ones they’re playing.
  • Game disappointment: There can be a variety of factors that cause a player to quit playing a game. The game may suddenly get ridiculously difficult and the player may get frustrated. The player may no longer be drawn to the story. The story may not be progressing as quickly as necessary to keep the gamer interested. Finally, the gameplay may just get plain redundant and boring.
  • A not-so-grand finale: According to 1Up, “It’s a grimly accepted fact that videogame endings usually suck.” Gamers are likely to feel cheated if they beat the final boss and the ending is lackluster.
  • Leveling up can be a grind: In other words, in order to strengthen your character enough to be able to beat the next boss, you often have to spend hours grinding your way through levels acquiring skills and points. This can be particularly tedious and very time consuming.

The Kotaku article is more of a question, and has been answered by nearly 700 commenters. Here’s a few thoughts from the contributors:

About 80% of them. Sometimes I just can’t do it though, given the fact that I don’t have as much free time as I used to and I dont want to use that time playing a game that isn’t gripping me (struggling to make myself finish Lost Odyssey right now)

And I never play more than one game at any given time, with the exception of one handheld and one console game. I don’t know if it is just me, but I really do not think it is possible for a human being to be as immersed in a game when they are cheating on it with other games.

Darling, I don’t even open every game I buy.

I will….. eventually. But recently there have been just to many good games out there! It is a great time to be a gamer.

as i age (i’m turning 21 soon) i feel my patience whithering when it comes to completely finishing a game. ssbm i managed to 100%, but ssbb i doubt i’ll ever bring myself to beat boss battles on intense or go through all-star with ALL characters. i guess that’s what the hammers are for…

if i decide a game is too frustrating or loses its fun appeal to me, then i pretty much just stop playing it and let the game collect dust. maybe i just get burned out too easily. i applaud and respect those of you who do this for a living.

oh god yes. My backlog of unfinished games is frightening. I just lose drive or a new game grabs my attention. The past couple years i’ve forced myself to finish games and have beaten quite a few because of it. I feel accomplished when i do too.

For me, the reasons are pretty much the same as above for not finishing games. I’ve got a number of games that are in-progress, and I’ll post about those at another time. What strikes me as odd about this is that publishers get criticized for making a game too short, or if it does not have a lot of replay value. However, longer games tend to be more highly rated, and reviewers generally look favorably on games that have high replay values. Things like multiple difficulty levels, side stories, unlockables, and completion ratings all contribute to the replay value of a game. While these features definitely enhance the length of a game, are they necessary? As a father of two with a full-time job, I don’t have time to play a game on Normal, Harder, and Crazy Wicked Ridiculous hard modes to take advantage of all the content. Nor do I have time to play a game that is 30-50 hours long. Since the average gamer is 33 years old (I’m 32), it seems that many of the features the publishers put into games go unplayed. What if publishers made shorter games and charged less for them? What if more publishers adopted the model of episodic content? In this age of bigger is better, it’s likely not to happen. Unfortunately for me, that means a lot of games may go uncompleted.

This Friday I am giving the sophomore business clusters and orientation to business research and resources, as I do at the beginning of every quarter.  Some of the research topics are easier than others for a librarian to teach.  In general, the larger the industry (automobile, airlines, retail, music) the easier it is to use business databases to find the necessary information.  Likewise, it’s generally easier to teach the students how to use the necessary databases if they have topics that will actually work with them.

This quarter, the first project is the social networking industry.  Needless to say, you can’t exactly find company financials for Facebook in Hoover’s since it is a private company, and the most appropriate NAICS classification for the industry is “Internet Content Providers.”  I’ve got a few ideas of places to go for articles, but I thought I would ask other experts in social networking (my fellow librarians) where they might look for information.  The project description is below, and I would love to show my students how librarians used a social software (this blog) to do research on the social networking industry.  Please leave a comment below if you’d like to help out.  This will also be cross-posted on my Business Blog.

Your team is to conduct extensive research on the history, current condition, and future of the social networking industry.  You are expected to make extensive use of library as well as internet resources for this study.  PLEASE REMEMBER:  It is always our expectation that you back up your findings with the data found in your research, and that you make EXPLICIT REFERENCE to numbers where necessary.

In particular, you will answer the following questions:

1.    How do social networking firms make money?
2.    Two of the main competitors in this field are facebook.com and myspace.com.  Which one stands the best chance of winning this competitive battle?
3.    Other than the threat they pose to each other, what is the biggest threat these two organizations face?

Each observation or recommendation you make must be substantiated by the research you conduct, with clear justifications provided in all cases.

Steven Bell writes on the ACRLog:

If staying fit and exercising regularly are important to your lifestyle, it pays to be an academic librarian. If this is one of the benefits you have as an academic librarian, give some thought to putting it to good use.

In the post, Steven looks at the results of the ALA’s Library Workplace Wellness survey.  He writes that while the results for academic librarians look good, it would be ideal if more academic librarians would take advantage of their campus wellness initiatives.

I agree with Steven on this one, and I do my best to use our staff/faculty exercise facility almost every day.  My employer offers memberships to a staff facility called Wellworks for a very reasonable price.  Wellworks is in close proximity to the library, so I am able to get down to the gym and work out during my lunch break.   Since I have two kids, the most convenient time for me to take time for exercise is on my lunch break.   I can generally get to the gym, get a good 30-minute workout in, shower, and be back at my desk in an hour.  Granted, I would love to spend more time down there, but I generally make the most of my 30 minutes with a pretty vigorous routine.  This is often one of the few times where it pays to be folicularly challenged, as I don’t have to worry about drying my hair after the shower.

Like most exercisers and New Year’s resoluters, my exercise participation can often have ebbs and flows.  Since the first of January, I’ve stayed pretty much on course with my routine.  During most weeks I have been able to get to the gym at least 3-4 times during the workweek.  Going at lunch is really nice, and once you start to get a rhythm you start seeing the same people on a regular basis.  The lunchtime camaraderie can actually encourage you not to miss the next workout.  I find that on days that I miss my workout, I’m a little more edgy and not nearly as relaxed.  I also find that if I miss my workout, I wind up not taking a lunch break at all, as I’m more inclined to eat my sandwich at my desk.  So for me, getting my daily dose of exercise is not only for my physical health, but for my mental health as well.

I’m fortunate that I have an employer who offers a workout facility, and I am really thankful that I am able to go exercise at lunch.  If you have a facility near your library, I encourage you to check it out and try working out a few days a week for a couple of months.  Hopefully you’ll enjoy taking time for yourself and get away from the daily grind, while helping your physical and mental health.